If you are wondering whether a construct is a creature in D&D 5e, the answer is yes. A construct is one of the 14 creature types in D&D 5e[^1^] [^2^]. It is any artificially created or awakened being that wasn't formerly a living being[^1^] [^3^]. A construct can be a small homunculus, a large golem, or anything in between[^1^] [^4^]. A construct has some form of sentience, even if it is just a simple purpose[^1^] [^4^]. A construct is made by another creature through a process[^1^] [^4^].
Constructs have some common traits that distinguish them from other creatures. According to the Monster Manual, constructs have the following features:
They are immune to poison damage and the poisoned condition.
They are immune to psychic damage and any effect that would sense its emotions or read its thoughts.
They do not require air, food, drink, or sleep.
They cannot be healed by most means, such as cure wounds or healing word. They can only be repaired by mending or similar effects.
They are usually immune to diseases and exhaustion.
They are usually not affected by spells that target living creatures, such as charm person or raise dead.
However, some constructs may have exceptions to these traits, depending on their origin and nature. For example, some constructs may have emotions, such as warforged or awakened objects. Some constructs may have vulnerabilities or resistances to certain types of damage, such as fire or cold. Some constructs may have special abilities or weaknesses, such as magic resistance or magic susceptibility. Therefore, it is important to check the stat block of each construct to know its specific features.
Constructs can be found in many places and serve many purposes in D&D 5e. Some are created by wizards or artificers as servants, guardians, or companions. Some are ancient relics of lost civilizations or alien invaders. Some are manifestations of divine or infernal power. Some are simply animated by wild magic or natural forces. Whatever their origin, constructs are fascinating and formidable creatures that can challenge and enrich any adventure.Here are some more paragraphs for the article:
How can I create my own construct
Creating a construct is not an easy task. It requires a lot of time, money, materials, and skill. Depending on the type and complexity of the construct, you may need to follow different methods and procedures. Some common ways to create a construct are:
Using a spell, such as animate objects, create homunculus, find familiar, or simulacrum.
Using a magic item, such as a manual of golems, a wand of wonder, or a deck of many things.
Using an artificer's infusion, such as arcane propulsion arm, homunculus servant, radiant weapon, or replicating magic item.
Using a special ritual or formula, such as the one described in the Eberron: Rising from the Last War book for creating warforged.
However, creating a construct is not without risks. Some possible complications are:
The construct may malfunction or go berserk.
The construct may develop a personality or free will that conflicts with its creator or purpose.
The construct may attract unwanted attention from enemies or authorities.
The construct may require constant maintenance or resources to function.
The construct may be destroyed or stolen by someone else.
What are some examples of constructs in D&D 5e
There are many types and varieties of constructs in D&D 5e. Some of the most common and iconic ones are:
Golems: These are large and powerful constructs made from clay, flesh, iron, stone, or other materials. They are usually loyal and obedient to their creators, but can also be mindless and destructive. Some examples are clay golem, flesh golem, iron golem, and stone golem.
Modrons: These are geometric-shaped constructs that inhabit the plane of Mechanus. They follow a strict hierarchy and obey the commands of their leader, Primus. They are obsessed with order and logic, and often interfere with other planes to impose their rules. Some examples are monodrone, duodrone, tridrone, and quadrone.
Clockworks: These are intricate and elegant constructs that use gears, springs, and other mechanisms to function. They are often found in places where magic and technology blend together, such as Ravnica or Kaladesh. They can have various purposes and abilities, such as spying, fighting, or entertaining. Some examples are clockwork dragon, clockwork hound, clockwork soldier, and clockwork spy.
Warforged: These are humanoid-shaped constructs that were originally created as weapons of war. They have metal and wood bodies that house a living soul. They have emotions and personalities like any other creature, and can choose their own path in life. They are often discriminated or misunderstood by other races. Warforged is also a playable race in D&D 5e. ec8f644aee